I've just started using rule tiles in Unity 2019.4 and I'm working on a procedurally generated tilemap that uses rule tiles. It use the standard tilemaps.SetTile(new Vector3Int(x, y, 0), ruleTile); to ...
I keep this repository to use as Git submodule in my personal and team projects. I consider most scripts to be stable, but I regularly add features and update the API to fit new versions of Unity, or ...
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