プレイヤーを仮想空間に没入させ、そこで生きているかのような体験を与える――それがVRゲームです。その「没入感」を担保するためには、実は、守らなければならない前提がいくつも存在します。 「プレイヤーの視界となるカメラを、ゲーム側の都合で ...
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プレイヤーを仮想空間に没入させ, そこで生きているかのような体験を与える――それがVRゲームです。その「没入感」を担保するためには, 実は, 守らなければならない前提がいくつも存在します。 「プレイヤーの視界となるカメラを, ゲーム側の都合 ...
Forbes contributors publish independent expert analyses and insights. Jesse Damiani covers AI, ClimateTech, and emerging media. Two of VR’s big names join forces to offer a free course that progresses ...
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their ...
At a special event at GDC this morning, Unity’s Principal Designer Timoni West showed off the latest prototype of Unity’s new Virtual Reality editor that lets you build VR applications and games as if ...
A peculiar but predictable thing is happening with VR and AR. As with any sci-fi technology, opportunists are spinning them out into la-la land; not quite mainstream or even there yet today, but truly ...
How Unity Is Building its Future on AR, VR, and AI PCMag sat down with Unity’s artificial intelligence chief and its head of augmented and virtual reality for an exclusive look at how the leading 3D ...
A typical VR project is an iterative combination of code and assets. Usually there’s a period of preproduction to concept interactivity and assets (via sketches). However, once production begins, you ...