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OnForceUpdated (Vector3 [] forces) Callback when an array of forces has been calculated. The array size is the same as the last ForcePositions property Vector3 [] pulled from the interface. Due to ...
It was designed: to be working with Unity Vector3 structs, but can be modified to work with any other 3D (or 2D & 4D or higher) struct/arrays for speedy & light Construction & Reconstruction, to be ...