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Last month, Microsoft announced the general availability of the Unity extension for Visual Studio Code. This extension, built upon the C# Dev Kit and C# extensions, offers a toolkit tailored for ...
It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my ...
Among the changes in Visual Studio 2015 Tools for Unity is a fix for an issue that prevented the abiltity to debug Unity games that incorporated Xamarin. It also incorporates support for Visual Studio ...
Microsoft released the initial preview of its Unity extension for Visual Studio Code. Extension builds upon the existing C# Dev Kit and C# extensions, providing developers with a toolkit for Unity ...
“With this extension, Visual Studio Code becomes a great companion application to Unity where you can write and debug your Unity games.
The game development platform has native integration with Visual Studio 2015 Community Edition, which allows option to install it as the default IDE.
Microsoft today announced that it has acquired SyntaxTree, the France-based company behind UnityVS, a popular Visual Studio plugin for developers that use the cross-platform Unity framework to ...
Microsoft has acquired SyntaxTree, the developer of the UnityVS plugin for Visual Studio. The UnityVS tool allows game creators to use Microsoft’s development environment to write, browse and ...
Microsoft announced it has shipped the first version of Visual Studio Tools for Unity (VSTU) since acquiring Unity gaming platform maker SyntaxTree.
Visual Studio will display your entire Unity project using the same hierarchy displayed in the Unity editor, and it will deploy and debug your Unity projects using remote machines on your network.
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