A Unity-based method of rendering voxels using Sparse Voxel Octrees as seen in Nvidia's paper: "Efficient Sparse Voxel Octrees – Analysis, Extensions, and Implementation". Deformations, such as vertex ...
This project began as an experiment while I was still learning programming. As a result, parts of the code and design decisions might not be ideal (see Known Limitations/ Things to Improve). Over the ...
Creative Bloq on MSN
This indie game's seamless mix of art styles looks incredible
A game's art style sets the tone for players. Most titles games go with one single video game art style that create their ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results