In this tutorial we will be building a voxel Minecraft-like builder using Unity DOTS, jobs, and burst. We will start from scratch and work our way up to building basic cubes with vertex data, ...
Fast, multithreadable greedy mesher (using Unity's jobs and Burst compiler) Frustrum culling in a compute shader Packed mesh data (8 bytes per rectangle + 4 bytes per rendered rectangle + 32 bytes per ...
Abstract: For ground robots working in outdoor unstructured environments, terrain assessment is a key step for path planning. In this paper, we propose a novel terrain assessment method. The raw 3D ...