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Luckily, the Mozilla’s free Unity WebXR Exporter makes it easy for game developers already using the engine to build WebXR apps.
Apple has confirmed that Safari on Vision Pro will support WebXR, a web-standard that allows immersive experiences to be delivered through the browser. In a somewhat surprising move, Apple ...
VIVERSE, the leading 3D content distribution platform, now supports all major WebXR game engines for VIVERSE Worlds. As immersive storytelling and content cr ...
In the opinion of industry insiders, Apple "has been a drag on innovation in WebAR," as Safari still lacks support for the WebXR API.
While turned off by default, Apple Vision Pro users can still use WebXR to enjoy browser-based mixed-reality experiences with the headset. Here's how to turn that support on.
The WebXR Device API, in particular, focuses on accessing device data, especially sensors, to control the VR/AR experience.
WebXR is still a proposal that might not even become a standard. And as it stands now, web-based AR doesn't yet give developers access to more specific camera features, though that could be ...
Let’s explore how natural input for WebXR works, and how to leverage it when developing a WebXR experience for Apple Vision Pro.
Mozilla launched a new WebXR app called Hello WebXR, which is compatible with most headsets that use web browsers, such as Oculus' or Google's.
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