The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light ...
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
MetaHuman Animator lets Unreal Engine users quickly capture a performance and apply the resulting animation to a MetaHuman character. Epic claims the process can be completed in ‘minutes.’ MetaHuman ...
CD Projekt's engineers decided the move was the right "strategic shift" for future games. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.