ニュース
Before Unreal Engine 5.2, Epic recommended that developers bundle the most common PSOs into a cache, allowing games to precompile most of the shader code during loading screens.
Shader compilation stutter afflicts far too many modern PC games, but Hi-Fi Rush's developers went out of their way to avoid it.
Epic announced a slate of new features for Unreal Engine 5 during its State of Unreal address, but the most important update flew under the radar.
In this video, you will learn how to make a basic Android game in Unreal in just 7 minutes. You'll learn about core concepts like Actors, Flipbooks, and more.
In short, Epic seems to be saying that it knows shader compilation stuttering is a problem in games that use Unreal Engine, but it's actively working on solutions to it all.
Example of new Water Shader Technique on Unreal Engine 5.1 All of these improvements make for some absolutely stunning scenes.
Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins Yet frame-time stability, traversal stutter and shader precompilation still need improvement.
Digital Foundry Direct Weekly #97 is in the books, with discussions of Halo's switch to Unreal Engine 5, the cancellation of live service games and more.
Unreal Engine 5 is an absolute marvel—for developers. With tools like Nanite and Lumen, studios can create stunning visuals faster than ever before, using assets with unprecedented fidelity.
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する