You have undoubtedly seen The Witcher 4 tech demo that was shown off. An open world experience at 60 FPS on a base PS5 console. While we can’t wait to sink our silver swords into The Witcher 4, the ...
During its State of Unreal address at GDC 2023, Epic announced a wide-ranging suite of features for Unreal Engine 5.2. But perhaps the most important feature coming in the updated engine doesn’t ...
Counter-Strike: Global Offensive's map Cache got a rework only recently, giving it a new overgrown look that makes it more closely resemble the town of Pripyat in the Chernobyl Exclusion Zone. And ...
Unreal Engine 5's performance issues continue to cause debate as more and more developers move to Epic Games' platform. While the software's accessibility and powerful tools for 3D creation have seen ...
Unreal Engine 5 is already blowing eyeballs up around the world, with MAWI United teasing a new video showcasing their Birch Forest Map that has been recreated inside of UE5. Check it out, it's pretty ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Halo community struggles with underwhelming live-action series and Halo Infinite player count instability. New Halo game rumored to be developed with Unreal Engine 5, sparking anticipation and ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Immortals of Aveum is introducing a new way to think about optimizing your games on PC. It’s called the Performance Budget Tool, and it’s meant to help guide players through the dense graphics menu to ...
The Unreal Editor and Creative 2.0 made their way into Fortnite on March 22. The Unreal Editor allows creators to design their own maps using Unreal engine 5 which will change the creative landscape ...
It’s possible Epic shoulders some responsibility for this as much as the developers of these games. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the ...
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