"I light my level by dropping a sun in." That statement from Epic Games' Senior Technical Artist and Level Designer Alan Willard doesn't seem like such a big deal on the surface. To a non-programmer, ...
As a programmer, I thought the coolest moment of the whole demo was when he changed some code, recompiled while still ingame, and then the engine instantly changed to use the new value. All without ...
The implementation of multiple game programming patterns within Unreal Engine 5. You can check screenshots/GIFs and more information about this project from my personal portfolio website. This project ...
Unreal Engine is a powerful game engine, used everywhere from independent developers to industry veterans. In this workshop, you’ll learn the basics of Unreal and what it’s capable of. Explore ...
Epic’s latest video game development engine, Unreal Engine 5, has won the hearts of developers and fans alike. The engine implements new technologies such as Nanite, Lumen, and many other improvements ...
Every good story starts with one person alone in a room deciding to try something new. Tim Sweeney was just twenty-one years old when he designed ZZT, the first official game from Epic Mega Games.
Considering the fact Nintendo's already done the whole 'HD remaster' thing twice with The Legend of Zelda games, it seems rather optimistic to wish for the same treatment for Ocarina of Time, ...