Nuacht

Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control ...
A Game Engine behaves as a higher level library that implements abstract concepts like entities, material, camera, lights using the capabilities of the lower Graphics API, like mesh, texture ...
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more ...
Chrome will support the WebGPU API by default—here’s why that’s important Next-gen web graphics API aims to address the shortcomings of WebGL.
If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
The great thing is, developers using a game engine, they’re writing very high-level code for their game logic anyway. The game engine is doing all the work of translating it to a graphics API.
While bringing its Metal API to OS X fits Apple's drive towards controlling the software stack, the company has a weak track record when it comes to delivering GPU feature updates and capabilities ...
It's called Mantle, and its a new low-level API that gives developers direct access to GPUs using AMD's Graphics Core Next architecture.
Google today announced that it will soon support the Khronos Group's Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple's Metal API for iOS and OS X. Vulkan is a ...