Nuacht
rife-ncnn-vulkan is nihui's ncnn implementation of Real-Time Intermediate Flow Estimation for Video Frame Interpolation. rife-ncnn-vulkan-python wraps rife-ncnn-vulkan project by SWIG to make it ...
RIFE ncnn Vulkan Python Introduction rife-ncnn-vulkan is nihui's ncnn implementation of Real-Time Intermediate Flow Estimation for Video Frame Interpolation. rife-ncnn-vulkan-python wraps ...
We investigate the potential of Vulkan for fluid animation using smoothed particle hydrodynamics (SPH) method. A simple parallel SPH algorithm is devised and implemented in OpenGL Shading ...
The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.
Vulkan Ray Tracing is here thanks to an updated Vulkan development kit as well as updated video card drivers from AMD and Nvidia.
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.
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