In 1.8.0, CUDA has not problem currently, but I found Vulkan causes 100% StackOverFlow error. It does not work on Windows with Vulkan runtime. in 1.7.4, it works ...
When I try to use the game with the Vulkan renderer enabled, it seems to segfault. Here is a stacktrace from a debugger on what happens. 0x00007fffe6416aa1 in vk ...