Imagination Technologies has announced the latest version of its PowerVR Graphics SDK (Software Development Kit), designed to support graphics and GPU compute application development. The PowerVR ...
GAME DEVELOPERS CONFERENCE, San Francisco, Calif. , Mar. 15, 2016 – Imagination Technologies (IMG.L) announces the latest version of its PowerVR Graphics SDK (Software Development Kit), designed to ...
A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren't ready but ...
To date, PC games with ray traced visuals have had to lean on Microsoft’s DirectX or use GPU-specific code. Now, however, that technology should be available to a wider audience. LunarG has released a ...
OpenGL has always been the standard graphics API used in Android, but now that the Khronos Group announed Vulkan, that may change. Vulkan is not set to replace OpenGL, at least not right away, but it ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
Over the last few years, several new graphics APIs have been released; among these have been Vulkan, DirectX 12, and Apple's Metal. A common theme among them is the aim to improve how certain ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD's ...
Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. This is a significant ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results