Our final project was a simulation of liquids done using Smoothed Particle Hydrodynamics. SPH uses particles as discrete representations of regions of a fluid, and uses these to store properties and ...
The Blender plug-in behind Flow’s water scenes is now public—get ready for technical precision in your water simulations! The custom Blender plug-in that powered the water scenes in Flow is now ...
This program creates a LEGO water animation that is coloured using a 'whitewater' effect, which occurs when air bubbles are trapped in water and create foam. This can occur when turbulent water such ...