When you sit down to play a game of Monopoly or Scrabble or whatever, you probably don’t think much about how the game is a system of rules and balances initially figured out by one or two people.
A little more than a decade ago, the video-game designer Davey Wreden experienced a crippling success. In October, 2013, he and a collaborator, William Pugh, released the Stanley Parable HD, a ...
The founder of Giant Sparrow says creativity requires pushing boundaries. Its next game will explore “the strangeness of organic life.” By Christopher Byrd Ian Dallas, the founder and creative ...
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