Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.3. At the moment, Wwise version 2024.1 is supported. Older versions can be downloaded in ...
Keep in mind that you´ll need to download and add manually the Addon for Wwise. For that, you can follow this tutorial.
Wwise first launched in 2006, and has steadily evolved in the years that have followed. Last month, creator Audiokinetic released the newest iteration, Wwise 2014.1, confidently claiming that it is ...
WaveWorks Interactive Sound Engine (Wwise) is an audio library game developers can use license to use in their games. QuoteWwise WaveWorks Interactive Sound Engine is the industry's only complete ...
This article is made possible by Intel’s GameDev BOOST program — dedicated to helping indie game developers everywhere achieve their dreams One of the most important elements to creating a believable ...
Sony Interactive Entertainment is making an acquisition to beef up its game-development toolkit. The publisher revealed that it is buying sound-engineering firm Audiokinetic. As part of this deal, ...
Audiokinetic Inc., the leading audio solution provider for the video game industry, announced today a long-term agreement with award-winning game development studio, High Voltage Software. As part of ...
Sony Interactive Entertainment has purchased Audiokinetic, creator of Wwise. Wwise's logo shows up in the opening splash, and end credits of many games today. Wwise is a middleware software that's ...
Sommige resultaten zijn verborgen omdat ze mogelijk niet toegankelijk zijn voor u.
Niet-toegankelijke resultaten weergeven