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UnityJSON provides direct JSON serialization / deserialization between C# objects and JSON strings. Main features of UnityJSON are: Serializes all primitive types, enums, structs and classes into JSON ...
"Parsing Json in C#" Now a days JSON is the most popularly used data exchange format due to its simplicity and light weight, therefore we will see how to hit the API and then parse the received JSON ...
If you iterate over an object, you can use json_object_iter_set to modify the object via the iterator, or json_object_iter_value to grab a non-const json_t * to modify a value contained in the object.
Powershell's "ConvertFrom-Json" correctly handles it in both cases, dumping either 1 or 2+ items into an array, which I understand is more loosely typed. It depends on your definition of "correct".
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