ニュース
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
AMD’s GCN architecture is engineered towards DirectX 12 and Vulkan optimisation which makes the future very bright as more developers employ the latest APIs.
DirectX 11 or Vulkan - which is better for Baldur's Gate 3 players? We tested the game with Nvidia, AMD and Intel graphics cards to find out.
OpenGLの後継となるグラフィックAPI「Vulkan」について、Khronos Groupが「Vulkan 1.0」を正式に策定しました。LowレベルAPIとしてはDirectX 12以上に汎用性が ...
What DirectX 12 and OpenGL successor Vulkan could mean for low-level programming and multi-GPU support.
Vulkan, the built-from-scratch OpenGL successor, aims to give game developers far more control over PC hardware, unlocking new levels of performance. Think of it as an open-standard counterpart to ...
In the future, FRAPS will be updated to support Vulkan and DirectX 12 which makes it much easier to benchmark the latest APIs.
Vulkan vs DirectX 11 If you're curious about what the choice means to begin with, all you need to know is that the choice between Vulkan and DirectX 11 will influence your in-game performance.
Vulkan is finally here and ready to take on DirectX 12, letting all platforms enjoy higher potential for better looking games that perform better.
Vulkan 1.1 out today with multi-GPU support, better DirectX compatibility Updated drivers that support the latest version should be out today.
Khronosは,新世代グラフィックスAPIを「Vulkan」として正式に発表した。1997年の「OpenGL」以来の大型発表となるVulkanは,既存のOpenGLとは互換性の ...
Or, maybe OpenGL will just become an Open Source library which interfaces between OpenGL apps and the Vulkan drivers? Click to expand... DirectX and OpenGL coexist well enough, don't they?
現在アクセス不可の可能性がある結果が表示されています。
アクセス不可の結果を非表示にする