void gluLookAt( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, // Specifies the position of the eye point. 相机位置 GLdouble centerX, GLdouble centerY, GLdouble centerZ, // Specifies the position of the ...
I have a simple program that accepts mouse input to rotate say a cube in openGL, but it always rotates around the objects local coordinates. This leads to some nonintuitive behavior (twist right 90 ...
Pierre-Ltt changed the title Camera refacto : utiliser Glu#gluLookAt (0-10) Camera refacto : utiliser Glu#gluLookAt May 27, 2021 ...
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