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Issue I'm writing a chess engine wrapper which uses a 64-bit bitboard for board positions, so it is important that it works on ESP32. While writing a native dynamic module in C, I ran into two issues: ...
ip_dotted is an ip in the form "n.n.n.n" and mask_bits is the number of bits in the mask (from the form /n). Returns 1 for subnet address, 2 for broadcast, and 0 for all else.""" ...