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Hi, I'm trying to create a new UV atlas for my mesh. My mesh is already textured and comes with a texture map but I want to rearrange the uv with Open3D so that it looks tidier. I wrote the following ...
My Question Use rendering.TriangleMeshModel Hi, i'm trying to use a OffscreenRenderer to take picture of a scene where two meshes are add. I started to make it work with simple trianglemesh and used ...
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