JavaScript’s arrays can hold heterogeneous types, change size on the fly, and readily insert or remove elements. Traditional methods like slice, splice, and push/pop do this by operating on the array ...
Lots of high-res images can really spruce up a Web site. But they can also slow it down-- images are files, files use bandwidth, and bandwidth is directly related to wait times. It's time you get ...
i've gotten around this by naming my images with sequential numbers. then you can just have a constant you change that holds the number of the largest image and you can use that to construct your loop ...
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