There's a wide range of ages when it comes to the Roblox generation and I speak from experience as a librarian having to shush both kids and teens for being too loud on the computers while playing.
4don MSN
MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of them, you had to work. Reputation grinds, gruelling gear requirements, ...
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