Livewire co-CEO Fiona Mellor said: “Our upfronts are our way to showcase our case studies, highlight the entry-point we facilitate for brands wanting to connect with gaming audiences and the highly ...
8don MSN
MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of them, you had to work. Reputation grinds, gruelling gear requirements, ...
It's mainly that there's no mainline mission for you to do, like in other open-world sandbox games ... It's also one of the few games my kids will actually play besides Roblox, so there's that family ...
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