Godot 3.x had visual scripting, but Godot 4.0 removed this. This is ultimately a good thing, because it would be better to bring it back as a GDExtension in the future. I am here to propose an 8-part ...
I'm drafting a proposal to bring VisualScript back as a stand-alone Godot engine module or version. The project intends to give developers that like visual scripting an alternate scripting technique ...
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