In the last decade and a half, boys and young men ages 15-24 more than doubled their average time spent gaming, to about 10 ...
What was once an after-school hobby for kids is now big business globally, and this ASX exchange-traded fund (ETF) is ...
s childhood nostalgia lies in the old kids’ websites we used to play, and now we can only look back at them in photos and gameplay walkthroughs online ...
Data includes physical and digital purchases as well as subscription spending across various platforms; Table: Axios Visuals Electronic Arts (EA) is the latest video game giant to be acquired as the ...
Once dismissed as a pastime for teenagers, gaming is now as central to culture as sports, music, or film. Yet most brands still haven’t caught up. Livewire, the global gaming marketing company ...
Hollywood studios need a replacement for superheroes. With deals for "Call of Duty" and other properties, they see video ...