Crucially, even after this dip, the stock remains relatively expensive. This high valuation, combined with a track record of ...
In the last decade and a half, boys and young men ages 15-24 more than doubled their average time spent gaming, to about 10 ...
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MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of them, you had to work. Reputation grinds, gruelling gear requirements, ...
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