If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
SGI and Nokia also said that they are planning to work on a version of OpenGL for mobile phones, handheld computers and other portable devices. For gaming, OpenGL has been largely superseded with the ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality: Quadro Series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410 ...
One of the biggest pitfalls of portable gaming machines is their relative lack of portability; even if you can put up with the bulk of a gaming laptop, discrete graphics cards don't sip power -- they ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...