The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
This project is a procedural terrain generation system designed for voxel-based environments. It utilizes FastNoiseLite to generate Perlin and simplex noise maps for terrain features such as ...
Abstract: This paper aims to discuss existing approaches to procedural terrain generation for games. This will include both the many functions that are used to generate 'noise' (something that has ...
Abstract: Procedural terrain generation is becoming more widespread with numerous applications in different domains, like video games, movies, and simulations. As the need for content size, quantity, ...