An Entity-component-system (ECS) is a way of writing code that focuses on the actual problems you are solving: the data and behavior that make up your game. In addition to being a better way of ...
.NET Core比C++慢2倍 Mono比.NET Core慢3倍 IL2CPP比Mono快2-3倍,IL2CPP与.NET Core效率相当,但是依然比C++慢2倍 Unity使用Burst编译后可以让C#代码的运行效率比C++更快 [UpdateInGroup(typeof(InitializationSystemGroup ...