The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
= 6000.0: https://docs.unity3d.com/Packages/[email protected]/manual/index.html = 2022.2: https://docs.unity3d.com/Packages/[email protected] ...
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