Mojo is a high-performance programming language initially designed to unify and simplify the development of applications across all layers of the AI stack. It combines the usability and syntax of the ...
This fifth lesson on RTOS finally addresses the real-time aspect of the “Real-Time Operating System” name. Specifically, in the video lesson 26, you add a preemptive, priority-based scheduler to the ...
In this video our hacker [Inkbox] shows us how to create a computer game that runs directly on computer hardware, without an operating system! [Inkbox] briefly explains what BIOS is, then covers ...
This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
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