Some of them, working alongside developers at Totally Accurate Battle Simulator studio Landfall, created Peak, which went on ...
Molyneux took a sizable break from game-making after reaching nearly $900,000 in Kickstarter funding in 2012 for the god game Godus, which released in Early Access a year later but never left it. So ...
Hey Creatorverse readers, When it comes to social media platforms, no one celebrates creators like YouTube. But during this ...
We sat down with Monster Hunter Outlanders' devs ahead of its TGS appearance to learn more about the new action RPG and its ...
We sat down with the Strange Antiquities team to talk plants, potentially cursed items, and how lovely the Lake District is.
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MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of them, you had to work. Reputation grinds, gruelling gear requirements, ...
I find myself just automatically assuming games from AAA publishers aren't worth the effort. Am I out of touch, or is something else going on?
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