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MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of ...
Some of them, working alongside developers at Totally Accurate Battle Simulator studio Landfall, created Peak, which went on ...
We sat down with the Strange Antiquities team to talk plants, potentially cursed items, and how lovely the Lake District is.
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