6don MSN
MMO players just don't want a rigid casual/hardcore divide anymore—and all the big games know it
MMOs have classically been large, open worlds that you could futz around forever in. But if you wanted to see every inch of them, you had to work. Reputation grinds, gruelling gear requirements, ...
Microsoft unveiled a system that could watch a short video and generate entire level designs and animations from it — processes that normally take hundreds of painstaking hours. On the same stage, ...
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