As spatial acceleration structure a uniform grid (as described by Simon Green) has been chosen. Particles are represented as uniformely sized spheres. Their size (= interaction radius) has been chosen ...
This project demonstrates a technique for generating particles based on depth information. By adding a custom Pass to target objects, it renders only the depth of specific areas. Combined with a ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...
In the run-up to a pivotal announcement on the future of particle physics in Europe, Tessa Charles urges backers of rival colliders to unite around whichever project gets the go-ahead I sincerely hope ...
Abstract: Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely ...