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0:44
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Joe Hance
Unity shader - Alpha depending on camera distance - Shader graph
There's a nice tutorial about this from Brackeys (https://youtu.be/taMp1g1pBeE) - I played around with that as a base and found a way to let objects dissolve depending on their distance to the camera. The shader graph is shown at the end, so you can see how I did it :) Also check the two other videos about Unity shaders and dissolve effects I ...
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